Saturday, June 6, 2015


Future versions of Chrome for PC will automatically pause Flash plugins that the browser deems inessential, which should result in better battery life, faster performance, and improved stability.

Here’s how it works
Chrome detects the Flash plug-ins that load in a page and determines which plug-ins are central to the user experience and which are not. The former category includes, for instance, the main video in a post, while the latter may include ads and other stuff that the user probably doesn’t care about. Chrome will pause these non-essential Flash plugins, though users will be given the option to play them, should they want to.

The feature is already available in the latest stable Chrome version, in Privacy settings, but Google will soon set it on by default for all users. The feature will be activated on the beta channel first, and Google estimates that stable users should get it by September. Google has been working with Adobe, maker of Flash, to implement it.

Auto-playing Flash-based ads can be annoying, but Google is more worried about their effect on battery life and performance. Each Flash process that loads on a page uses up processor time, and over time, this has an impact on battery life. Google has not detailed what kind of improvements should we expect from the feature. Laptop (Windows, Mac, and Linux) and Chromebook users will probably see the biggest benefit in battery life, but even desktop users may observe improvements in performance and stability.


Google will now publicly report all accidents its self-driving cars are involved in from here on out, on a new website that’s now available to the public. Not only will the new website detail all accidents on a per month basis, it will also include an open forum for community feedback as well as examples of how the cars adapt to everyday traffic situations.

This website is in response to safety concerns following reports that the driver-less cars have already been in more than 10 accidents, though the search giant claims that none were actually the car’s fault. The majority of these accidents involved another vehicle rear-ending the Google-made car, along with a few that included minor sideswipes from other cars.

Google explains in its first report:

"In the six years of our project, we’ve been involved in 12 minor accidents during more than 1.8 million miles of autonomous and manual driving combined. Not once was the self-driving car the cause of the accident."


Google’s self-driving cars are slated to hit the road this summer, so it’s certainly a good thing that the company is being transparent about the cars’ safety.

So what do you think? Are you excited for Google’s new driverless cars?


Thursday, June 4, 2015










Kano is a computer you build and code yourself.Lego simple, Raspberry Pi Powerful, and hugely fun.





And what’s inside?


Raspberry Pi 2




The Raspberry Pi 2 is the lightweight, powerful brain behind thousands of Kano creations. Its system-on-a-chip packs an 900MHz quad-core ARM Cortex-A7 and a 1GB RAM.





Books









Manuals are boring. Kano is a story. With illustrated ideas and simple steps, build a computer, make stuff, and explore a new world. Make your own characters and level up.




DIY Speaker






Power up your personal computer with a speaker. Snap together the system, draw power from two secret ports (choose carefully). Then – raise the roof.




Keyboard





Your magic wand. Type overhand or hold it game controller style. Navigate nimbly with an integrated touchpad, and independent click buttons. Wireless, two ways – USB RF for your Kano, and Bluetooth for the World.



SD Card










Pre-loaded with OS: Sandisk Ultra, 8GB, Class 10 micro SD card and SD card adapter.






Case





Transparent and easy-clipping, with cool 
customizations. Build your own style, switch out case cards, print new covers.




Stickers






Decorate your kit, your house, your parents while they’re asleep.



Cables








Connect a screen with HDMI, power up with mini-USB. Ships with a global plug.



WiFi



Get connected with a dongle that configures seamlessly with simple setup.





Source: www.kano.me


Wednesday, June 3, 2015


Google has officially announced the first Android M features. Here's what you can expect from the follow-up to Lollipop.

Milky Way? Marshmallow? Mars? Mississippi Mud Pie? Well, we still don't know what sweet-inspired name will follow Lollipop, but we do know that Android M is coming later this year. Google revealed details of the mobile operating system update at its Google I/O opening press conference.

While Lollipop was a more design-centric update, Google says it's going back to basics with Android M and is focusing on polishing existing features and fixing thousands of bugs.


Some of the features will mean more to the developers that make the apps, but there's plenty still for Android phone and tablet users to look forward to. Here's the best of what we know about Android M so far.



Android Pay

With the arrival of Apple Pay and Samsung Pay, Google is revamping its own mobile payment service it actually introduced back in 2010 with Android Gingerbread. Compatible with phones running on Android KitKat and above, Android Pay will let you walk into stores and tap on an NFC terminal to pay for products.


Google Now on Tap
Google's virtual assistant is arguably one of Android's best features and it's going to get even better in Android M. Now you'll be able to get useful, contextual information on anything you have currently running on your phone screen. So if you're watching a video on YouTube, simply hold down on the home button to find out more information about someone in the video. Another example where on Tap could be useful is getting restaurant suggestions when you're talking about going out for dinner in a text message conversation.
Other additional Google Now improvements include the ability to say 'OK Google' wherever you are in the Android operating system.
Standardized fingerprint support
While fingerprint technology is not really widespread on Android phones, Google is opening the necessary APIs to allow developers to add fingerprint support with any app. That improved bio-metric authentication will also be extended to Android Pay to authorize payments, making it work a lot like Apple Pay.


Doze
In a bid to hopefully give your battery life a boost, Android M is introducing a feature that recognize when the Android device is in a rested state to help conserve power. Google says it has tested it with a Nexus 9 and claims it can help make battery life last two times longer in standby mode by using fewer background services. If you're worried about missing out on alarms and incoming instant messages, Doze will still allow those notifications and modes to be activated.
USB Type C
Apple has already announced support for the next generation USB standard on its latest Mac-book earlier this year, while the new Chromebook Pixel also includes support.
Android M will bring full support for Type C, which should hopefully mean that we'll see Android phones and tablets in the not too distant future that can be charged quicker and easier thanks to the more versatile charging method.

Simplified volume controls
The redesigned volume controls in Lollipop were not universally loved and Google has listened. It's tidier and now also includes the ability to individually monitor audio from anything making sounds, whether that music or alarms.

Chrome Custom tabs
In a move to improve web experience on phones, the new Chrome Custom Tabs is one for developers. When an app wants to push you into a web view, app developers can now use custom tabs to load on top of the app so you don't need to open another browser. Those tabs support automatic sign ins, saved passwords, multi-process security and auto-fill.
When will Android M be available?
Like previous versions of Android, we can expect it to roll out to phones and tablets in the Autumn. Currently, developers can play around with early Android M builds on the Nexus 5 and 6 smartphones plus the Nexus 9 and Nexus Player set-top box.
We’ve seen more personal e-vehicles sprout up in the last year than I care to remember, but today yet another joins the fray.

Meet the JiveBike.

Unlike one category of e-bikes that look and feel just like a regular bike, the JiveBike’s appearance is a bit different. It has a low center bar, which holds the batteries and the Raspberry PI CPU that’s running the show. But, at the same time, the JiveBike doesn’t look so different from a traditional bike that you will turn into some spectacle on the road.

Oh, and it folds.


We’ve seen e-vehicles that fold down to compactness before — the Urb-E, in particular, comes to mind — but not very many e-bikes maintain the appearance of a real bike and still fold down to something more manageable.

The JiveBike can last 20 miles on a two-hour charge, with a maximum speed of around 15 miles per hour.

You can choose between three driving modes: electric, manual or assisted pedaling.

Plus, it also comes with a mount for your smartphone, and Bluetooth connectivity so you can pair with the JiveBike app, letting you see how many miles are left on the bike and charging status. And if that weren’t enough, you can plug in your route on maps and have easy-to-read directions while riding around.

There’s just one caveat. The price on this bad boy is sky high. You can pre-order a JiveBike now by paying half of the full price, which is just north of $2,000, and then pay the second half of the pre-order after receiving your JiveBike and testing it out.

Thursday, May 28, 2015

Google is cracking down on ad-injecting extensions for its Chrome browser after finding that almost 200 of them exposed millions of users to deceptive practices or malicious software.

More than a third of Chrome extensions that inject ads were recently classified as malware in a study that Google researchers carried out with colleagues from the University of California at Berkeley. The Researchers uncovered 192 deceptive Chrome extensions that affected 14 million users. Google officials have since killed those extensions and incorporated new techniques to catch any new or updated extensions that carry out similar abuses.
The study also found widespread use of ad injectors for multiple browsers on both Windows and OS X computers. More than five percent of people visiting Google sites have at least one ad injector installed. Within that group, half have at least two injectors installed, and nearly one-third have at least four installed. Google officials don't bar such ad injectors outright, but they do place restrictions on them. Terms of service for Chrome extensions, for instance, require that the ad-injecting behavior be clearly disclosed. Customers of DoubleClick and other Google-operated ads services must also comply with policies barring unwanted software.
The crackdown comes less than two months after the discovery that Lenovo sold computers that came preinstalled with adware from a company called Superfish. Not only did the software inject ads into search results; it also hijacked encrypted Web sessions and made users vulnerable to man-in-the-middle attacks that could completely bypass HTTPS protections.

Wednesday, May 27, 2015

For 60 percent of the world's population, regular internet access is about as common as flying cars. Nearly 5 billion people today lack basic internet access either because they live in remote, rural areas or due to restrictive censorship on the part of the local government.
But where the internet has failed, the Outernet hopes to succeed. It's working to get a new breed of satellite-based communication off the ground, promising to give even the most remote corners of the globe access to the whole of humanity's collective knowledge. 
The Outernet is the brainchild of the same-named New York-based tech company, a free content distribution system that would provide basic web access broadcast via a series ofgeostationary and LEO satellites, as well as cube sats using a combination of datacasting and User Datagram Protocols.
Datacasting is exactly what it sounds like: the wide area broadcast of data using radio waves rather than physical mediums (like cable, telephone, or powerlines). User Datagram Protocols, or UDP, is very similar to conventional over-the-air radio or television broadcasts in that it's uni-directional. The data is beamed from its source to any device within range and there's no guarantee that it will be received, just like radio stations broadcast their signals without regard to which or how many radios are currently in range to catch it.
UDP (User Datagram Protocol) is one of the most basic forms of Internet protocol. Invented back in 1980, it's a connectionless transmission model—in that it doesn't require someone to be on the other end of the line when the data is sent.

An ambitious project

Still, some internet is way better than no internet. And with estimates placing global internet reach on par with what Outernet can provide still 15 to 20 years away, the Outernet could provide a valuable stop-gap service until conventional 'net access becomes viable.

To that end, Outernet has partnered with the World Bank in South Sudan to perform a test run of the service next July. Should it prove successful, the company hopes to increase its coverage area and begin offering the self-contained receivers, called "lanterns," from its Indiegogo campaign around that time.



And even if the Outernet itself fails to take off, it is far from the only free access system currently in development. Two of the biggest names in tech have already thrown their weight behind similar strategies. Google's Project Loon would see fleets of high altitude balloons bouncing 3G signals from the straosphere back down to the Earth's most remote regions. Facebook'sInternet.org, on the other hand, envisions swarms of drones and LEO satellites performing the same function. Even SpaceX is rumored to be building a satellite fleet to bring internet to the far-flung corners of the globe.

So, regardless of who actually comes up with the winning design, the internet is bound to become a truly global phenomenon—including the third world.

USB 3.1 promises to speed up data transfer rates, and be more popular than Thunderbolt.



USB 3.0 is among the most widely used data transfer method among PCs, tablets, hybrids, and smartphones. USB 3.0‘s spec availability was first announced by the USB 3.0 Promoter Group in 2008, and the first big batch of USB 3.0-certified gear was first rolled out during CES 2010. To date, it has only one rival - Intel’s Thunderbolt technology, which is found primarily in Apple’s laptops and desktops.


So What is USB 3.1 anyway?


USB 3.1, according to usb.org, “…extends the existing SuperSpeed mechanical, electrical, protocol and hub definition while maintaining compatibility with existing USB 3.0 software stacks and device class protocols as well as with existing 5 Gbps hubs and devices and USB 2.0 products.







In other words, USB 3.1 is faster and more powerful, while maintaining backwards compatibility with previous versions of USB, back to USB 2.0. Not only is this new standard twice as fast as version 3.0, but it also uses power more efficiently.
In addition, USB 3.1 introduces a new cable and connector—the Type-C 3.1, which is designed to replace both full-sized USB, as well as micro-USB cables, thereby standardizing the port and cable types across devices. USB Type-C cables will also be reversible, allowing you to plug them in without fail, regardless of how you’re holding and inserting the cable. Plus, based on the image here, they’ll be significantly slimmer, which may allow OEMs (original equipment manufacturers) to manufacture smaller devices.

Regarding the size of current micro-USB connectors, the new USB cable is capable of scalable power charging, and, according to the USB 3.0 Promoter Group, the USB 3.1 connector and port are designed to accommodate future updates, making them future-proof.
Also, the Type-C cable provides power up to 100 watts. In other words, it charges your tablets, smartphones, and other devices faster.


When will it be here?


USB 3.1 has been under development for some time now, yet so far, we haven’t seen any devices equipped with the new port.

Industry speculation indicates that the new standard will start to appear later this year. In any case, transfer rates that are twice as fast is always good, and standardized, faster-charging ports should make all of our lives easier once the new ports start showing up before the year is out.


Monday, May 25, 2015

ICT stand for information and communication technology and is defined, for the purposes of this primer, as a “diverse set of technological tools and resources used to communicate, and to create, disseminate, store, and manage information.” This technology includes computers, the Internet, broadcasting technologies (radio and television), and telephony.

Internet



Broadcasting Technology


In recent years there has been a groundswell of interest in how computers and the Internet can best be harnessed to improve the efficiency and effectiveness of education at all levels and in both formal and non-formal settings. But ICT is more than just these technologies; older technologies such as the telephone, radio and television, although now given less attention, have a longer and richer history as instructional tools. For instance, radio and television have for over forty years been used for open and distance learning, although print remains the cheapest,most accessible and therefore most dominant delivery mechanism in both developed and developing countries. The use of computers and the Internet is still in its infancy in developing countries, if these are used at all, due to limited infrastructure and the attendant high costs of access.
Moreover, different technologies are typically used in combination rather than as the sole delivery mechanism. For instance, the Kothmale Community Radio Internet uses both radio broadcasts and computer and Internet technologies to facilitate the sharing of information and provide educational opportunities in a rural community in Sri Lanka.Similarly, the Indira Gandhi National Open University in India combines the use of print, recorded audio and video, broadcast radio and television, and audioconferencing technologies.
Hey guys, I'm EACIS, a rookie from Sri Lanka. This is my first blog and it's all about Information and Communication Technology. I'm trying to make this blog possible and want your help to make this a better one. Thank you!
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